# Dark & Light FR # Index du Forum
# Dark & Light FR #
Order français de Rage of Bahamut
 
# Dark & Light FR # Index du ForumFAQRechercherS’enregistrerConnexion

:: Calcul des dommages ::

 
Poster un nouveau sujet   Répondre au sujet    # Dark & Light FR # Index du Forum -> Rage of Bahamut -> Trucs et astuces
Sujet précédent :: Sujet suivant  
Auteur Message
Bloodcraft
Staff

Hors ligne

Inscrit le: 06 Déc 2012
Messages: 146
Pseudo In-game: Bl00dcraft
Realm: Man
Masculin Lion (24juil-23aoû) 鷄 Coq

MessagePosté le: Lun 27 Mai - 22:27 (2013)    Sujet du message: Calcul des dommages Répondre en citant

@https://sites.google.com/site/bahamutstats/formulas
Combat

Damage Calculation

BOOSTED_ATK = BASE_ATK * (100% + ORDER) * (100% + LEADER) * (100% + REALM + MORALE + BOOSTS - HITS + HW_SKILLS)

where
BASE_ATK is the base attack value of the card
ORDER is the order bonus (0%, 5%, 6%, or 7%)
LEADER is the leader bonus
5% - order/attack/defense leader
3% - vice-leader
0% - regular members
REALM is the realm bonus
5% if card matches player's realm
MORALE is the morale bonus
L1=10%, L2=21%, L3=30%
This is triggered by winning a battle following a loss.
This is disabled during holy wars.
BOOSTS is the sum of the boosts skills which activated during battle
HITS is the sum of the opponent's "hit to" skill which activated during battle
HW_SKILLS is the sum of holy war skills which are active
Shingeki - L1=20% to L5=25% boost to ATK
Braveheart - L1=10% to L5=15% boost to ATK/DEF
Warcry - L1=30% to L5=45% hit to opponent's DEF
Phalanx - L1=30% to L5=40% boost to DEF
Magic Shield - L1=20% to L5=30% boost to DEF
To calculate the damage of a deck, compute the values of each card (round up following each multiplication), and then sum them together.
Skill Proc Rates

Skills procs are checked in a deck one slot at a time from slot 1 to slot 5.
If a slot contains an eligble skill,
If no previous skills have fired, the slot fires with 100% chance.
If one previous skill has fired, the slot fires with a 50% base chance
There is a bonus of 1% chance for each skill level of the card.
If the same skill has already fired, the chance is cut in half.
If two previous skills have fired, the slot fires with 25% base chance
There is a bonus of 1% chance for each skill level of the card.
There is an additional bonus of 1% chance per skill level if there are no duplicate skills among the previous 2 skills and the current skill.
If the same skill has already fired, the chance is cut in half once for each time it previously fired.

Skill Enhancing

CHANCE = D * (1 + FEEDER_SL) / TARGET_SL

where
CHANCE is the percent chance of enhancing success
D is the difference constant between target card and feeder
2 rarities higher - 80
1 rarity higher - 40
same rarity - 30
1 rarity lower - 20
2 rarities lower - 12
3 rarities lower - 8
4 rarities lower - 1
FEEDER_SL is the feeder's skill level
TARGET_SL is the skill level we are attempting to achieve
Holy War Formulas

Holy War Points

HWP = PWR* LEADER * WALL * DEF_PWR_PCT * (100% + BONUS) * (DEF_LVL + 20) / (ATK_LVL + 20), if ATK_LVL >= DEF_LVL
HWP = PWR* LEADER * WALL * DEF_PWR_PCT * (100% + BONUS) * (DEF_LVL + 100) / (ATK_LVL + 100), if ATK_LVL < DEF_LVL

where
PWR is the deck atk pwr or total atk pwr
LEADER is the leader multiplier
1.2 - order leader
1.1 - other leaders
1.0 - regular members
WALL is the wall multiplier
2.0 - wall is down
1.0 - wall is up
DEF_PWR_PCT is the percentage of max def pwr the defender has remaining.
This has a lower-bound of 80%
BONUS is the total HWP boost bonus consisting of the sum of:
"Big" skill booster card (SL1=10% to SL10=20%)
"Great" skill booster card (SL1=15% to SL10=25%)
Shingeki skill (L1=50% to L5=60%)
Attack Chain (10% to 50%)
ATK_LVL is the attacker's level.
This has an upper-bound of 100.
DEF_LVL is the defender's level.
This has an upper-bound of 100.
This has a lower-bound of 80% of ATK_LVL.
Wall Damage

DAMAGE = ((PWR * 10) + (BOOSTED_ATK / 100)) * (100% + BOOSTS)
HWP = DAMAGE / 40

where
PWR is the deck atk pwr
BOOSTED_ATK is the attack value computed using the normal combat formula, factoring in realm/order/attack boosts
BOOSTS is the sum of all wall breakers skills that activated (SL1=50% to SL10=100%)

_________________

Difficile à voir. Toujours en mouvement est l’avenir.

color=#993333
color=#669933
color=#339933
color=#333366
color=#669999
color=#ffcc66
color=#ffff99
color=#999999
color=#339900
color=#ff3333
color=#cc6633
color=#9900ff
color=#666666
color=#660099
color=#006600
color=#cc3333


Dernière édition par Bloodcraft le Mar 28 Mai - 20:16 (2013); édité 1 fois
Revenir en haut
Publicité






MessagePosté le: Lun 27 Mai - 22:27 (2013)    Sujet du message: Publicité

PublicitéSupprimer les publicités ?
Revenir en haut
Atlus07
Staff

Hors ligne

Inscrit le: 18 Déc 2012
Messages: 54
Pseudo In-game: Atlus07
Masculin

MessagePosté le: Mar 28 Mai - 20:13 (2013)    Sujet du message: Calcul des dommages Répondre en citant

Ok ok merci Blood Okay
_________________

"You know you can't win! You can't destroy what I really am! Even if you manage to kill this body, someone even stronger would surface and take my place! Not one death will go unaccounted for, not one!" dixit Mirai Gohan


Revenir en haut
Bloodcraft
Staff

Hors ligne

Inscrit le: 06 Déc 2012
Messages: 146
Pseudo In-game: Bl00dcraft
Realm: Man
Masculin Lion (24juil-23aoû) 鷄 Coq

MessagePosté le: Mar 28 Mai - 20:30 (2013)    Sujet du message: Calcul des dommages Répondre en citant

L'ATK PWR d'une carte à un impact dans les dommages infligés au mur donc avec les 2 SSR++ obtenu dernièrement, il peut-être intéressant (selon les cas) de mettre celle ci dans votre deck anti-wall.

Sachant qu'un skill activé à deux fois moins de chance d'être activé la prochaine fois, je pense que mon deck anti-wall n'aura qu'une carte anti-wall (bonus anti wall actif à chaque fois) plus les 2 SSR++ qui requiert 32 PWR + 2 autres cartes ayant une bonne ATK & Skill.
_________________

Difficile à voir. Toujours en mouvement est l’avenir.

color=#993333
color=#669933
color=#339933
color=#333366
color=#669999
color=#ffcc66
color=#ffff99
color=#999999
color=#339900
color=#ff3333
color=#cc6633
color=#9900ff
color=#666666
color=#660099
color=#006600
color=#cc3333


Revenir en haut
Contenu Sponsorisé






MessagePosté le: Aujourd’hui à 22:50 (2018)    Sujet du message: Calcul des dommages

Revenir en haut
Montrer les messages depuis:   
Poster un nouveau sujet   Répondre au sujet    # Dark & Light FR # Index du Forum -> Rage of Bahamut -> Trucs et astuces Toutes les heures sont au format GMT + 2 Heures
Page 1 sur 1

 
Sauter vers:  

Index | Panneau d’administration | créer forum | Forum gratuit d’entraide | Annuaire des forums gratuits | Signaler une violation | Conditions générales d'utilisation
onyx © theme by larme d'ange 2006
Powered by phpBB © 2001, 2005 phpBB Group
Traduction par : phpBB-fr.com